Perl's style of object orientation is often maligned, but its sheer simplicity allows the advanced Perl programmer to extend Perl's behavior in interestingand sometimes startlingways. Because all the details of Perl's OO model happen at runtime and in the openusing an ordinary package variable (@INC) to handle inheritance, for instance, or using the symbol tables for method dispatchwe can fiddle with almost every aspect of it.
In this section we'll see some techniques specific to playing with the class model, but we will also examine how to apply the techniques we already know to distort Perl's sense of OO.
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